First Public Working Draft: WebXR Device API

First Public Working Draft: WebXR Device API

'AR Headsets (Magic Leap, Hololens, etc.) could replace phones, TVs and screens' (Feb. 2017) The Immersive Web Working Group has published a First Public Working Draft of the WebXR Device API. This specification describes support for accessing virtual reality (VR) and augmented reality (AR) devices, including sensors and head-mounted displays, on the Web.

Hardware that enables Virtual Reality (VR) and Augmented Reality (AR) applications are now broadly available to consumers, offering an immersive computing platform with both new opportunities and challenges. The ability to interact directly with immersive hardware is critical to ensuring that the web is well equipped to operate as a first-class citizen in this environment.

Immersive computing introduces strict requirements for high-precision, low-latency communication in order to deliver an acceptable experience. It also brings unique security concerns for a platform like the web. The WebXR Device API provides the interfaces necessary to enable developers to build compelling, comfortable, and safe immersive applications on the web across a wide variety of hardware formfactors.


Source: W3C News Feed

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